graphics
this page includes some graphics stuff i've messed around with.
for the visualisers i've made for hypnosis purposes: only hypnosis things
right now all of the things on this page are just shaders. you can read about additional settings for these visualisers (as well as the framework i have written for it, called clockwork) here.
It's Fluffy
Stares at you with my boba eyes
2025-02-27, shader visualiserclick to view the extra parameters for this:
- shouldBeBoxed (float):
If not 0.0, will be rendered in a tiling box shape instead of stretching to all edges
(defaults to "0.0") - amplitudeX (float):
Amplitude across the X axis
(defaults to "0.05") - amplitudeY (float):
Amplitude across the y axis
(defaults to "0.05") - timeFactorX (float):
How much time should factor into frequency across the X axis
(defaults to "2.0") - timeFactorY (float):
How much time should factor into frequency across the Y axis
(defaults to "2.0") - oppositeFactorX (float):
How much the opposite coordinate should factor into frequency across the X axis
(defaults to "10.0") - oppositeFactorY (float):
How much the opposite coordinate should factor into frequency across the Y axis
(defaults to "10.0")
- shouldBeBoxed (float):
Nightmare
A port of the Ness' Nightmare's battle background from Earthbound
2024-02-04, shader visualiserclick to view the extra parameters for this:
- palette (palette):
Palette to use
(defaults to "000000:000000:000000:000000:a80000:f80000:e00000:c80000:b00000:980000:780000:600000:480000:300000:180000:000000") - paletteFrames (float):
how many frames each cycle through the palette is displayed for
(defaults to "6") - paletteStart (float):
which palette index should be the first to be cycled through
(defaults to "1") - paletteEnd (float):
which palette index should be the last to be cycled through
(defaults to "15")
- palette (palette):
Wind on the Wired
a glsl port of wind from wired sound for wired people
2023-05-06, shader visualiser
content notes: flashing lightsGhost Town
my test shader, which looks like the background of this site's main page
2023-04-27, shader visualiser