graphics
this page includes some graphics stuff i've messed around with.
for the visualisers i've made for hypnosis purposes: only hypnosis things
right now all of the things on this page are just shaders. you can read about additional settings for these visualisers (as well as the framework i have written for it, called clockwork) here.
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Nightmare
A port of the Ness' Nightmare's battle background from Earthbound
2024-02-04, shader visualiserclick to view this visualiser's extra parameters:
- "palette" (palette): Palette to use
(defaults to "000000:000000:000000:000000:a80000:f80000:e00000:c80000:b00000:980000:780000:600000:480000:300000:180000:000000)" - "paletteFrames" (float): how many frames each cycle through the palette is displayed for
(defaults to "6)" - "paletteStart" (float): which palette index should be the first to be cycled through
(defaults to "1)" - "paletteEnd" (float): which palette index should be the last to be cycled through
(defaults to "15)"
- "palette" (palette): Palette to use
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Wind on the Wired
a glsl port of wind from wired sound for wired people
2023-05-06, shader visualiser
content warnings for: flashing lights -
Ghost Town
my test shader, which looks like the background of this site's main page
2023-04-27, shader visualiser